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SDA 014: Frank Petreikis – Canada to the Rise of the Tomb Raider

rise of the tomb raider sound designer frank petreikis

This week’s episode is with Frank Petreikis who is currently the audio lead on Rise of the Tomb Raider. Frank’s also worked on The Punisher, Saint’s Row 1 and 2, Red Faction Armageddon, Mass Effect 2: Arrival DLC, Mass Effect 3, and Dragon Age Inquisition. Frank’s background is seriously one of the most interesting I’ve come across, but that’s all in the interview. 

Show Notes


  • Frank went to school for Elementary Education (2:04)
  • How Frank got into Sound Design (2:38)
  • The transition away from Volition (8:37)
  • Frank’s 2 1/2 years at Bioware (11:47)
  • The transition to Tomb Raider (16:26)
  • How Crystal breaks up their game development schedule (23:28)
  • What was it like when you made that first move out to Edmonton? (25:40)
  • The volume at with Mike Kent mixes (28:42)
  • What did you work on specifically at Bioware? (30:30)
  • How are V/O files organized? (33:25)
  • Why did you originally go into education? (37:12)
  • Has the draught been an issue in your part of California? (40:50)
  • Does something like a draught have an effect on the industry? (41:48)
  • Do you have a favorite plugin or instrument for sound design? (51:27)
  • Do you have a favorite microphone? (57:38)
  • What’s your favorite kick drum mic? (1:00:14)


Rise of the Tomb Raider

Steel Panda Sound Design

Frank Petreikis


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