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This week’s episode is with Frank Petreikis who is currently the audio lead on Rise of the Tomb Raider. Frank’s also worked on The Punisher, Saint’s Row 1 and 2, Red Faction Armageddon, Mass Effect 2: Arrival DLC, Mass Effect 3, and Dragon Age Inquisition. Frank’s background is seriously one of the most interesting I’ve come across, but that’s all in the interview.
Show Notes
- Frank went to school for Elementary Education (2:04)
- How Frank got into Sound Design (2:38)
- The transition away from Volition (8:37)
- Frank’s 2 1/2 years at Bioware (11:47)
- The transition to Tomb Raider (16:26)
- How Crystal breaks up their game development schedule (23:28)
- What was it like when you made that first move out to Edmonton? (25:40)
- The volume at with Mike Kent mixes (28:42)
- What did you work on specifically at Bioware? (30:30)
- How are V/O files organized? (33:25)
- Why did you originally go into education? (37:12)
- Has the draught been an issue in your part of California? (40:50)
- Does something like a draught have an effect on the industry? (41:48)
- Do you have a favorite plugin or instrument for sound design? (51:27)
- Do you have a favorite microphone? (57:38)
- What’s your favorite kick drum mic? (1:00:14)
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